Friday, June 18, 2010

What Are You Willing To Lose?

When I logged in last night, I decided it was time to get some blood on my hands. Too much carebearing has left me quite thirsty for pew. I rallied the troops (Jaxen, Kippz) and set off to the unknown.

I was flying a hurricane, Jaxen in a Blackbird, and Kippz was in a Stabber. We traveled about 15 jumps, and were waiting at a gate to jump through. All of a sudden, local +1. A vagabond de-cloaks, and starts targeting me and burning away. He gets a comfortable orbit of about 25km set around me...and the local jumps by 3.


2 more vagabonds un-cloak, as well as a rook. Fuckfuckfuck.

I give the order to warp out, and Jaxen get swiftly blown up. Kippz and myself make it out. We all rendezvous in a safe, and wait till the enemy gang passes. I find a station system near us with a giffin + fittings for Jaxen, and he gets fitted up and we continue our roam.

We end up in Esoteria. Basically, if you've never been there, it's dead. Very dead. I choose a route back home, and we start back that way. About 8 jumps from our home, a huginn and a ishtar start following us.

After about 3 jumps of them following us, I give the order to re-approach the gate, and engage. Unfortunately, Jaxen and Kippz were already on their way to the next gate. I decide to try and stall the huginn and ishtar, to give them enough time to escape. This decision was made the second I realized Jax and Kippz were planning on running, and not engaging.

Well, the huginn decides to jump into the system, and I follow him. The ishtar was hot on my heels. I burn towards the huginn, and open up with my 425mm Autocannons. The ishtar jumps in shortly after, and makes short work of my hurricane. I tell my two corp mates to get the hell outta dodge, as my pod goes boom. I wake up in a fresh clone, and the night is brought to a close.

What I learned- A vagabond in Stain is bait. Always. This will be the last time I fall for it.

Make sure your fleet is on the same page as you. Make sure that everyone is thinking like you are, or at least know what the FC is thinking. Make sure your fleet is willing to go out on a limb, take risks to get a kill.

It seemed as if Jax and Kippz were scared to engage the enemy. At one point we had the chance to try and hunt and kill a tengu, but neither of them were willing to give it a shot. I've seen tech 3 cruisers killed by two BC's. If you don't test your limits, and push them, you end up content with them. I'm not ok with my limits. We were in tech 1 ships with mostly tech 1 fittings.

Now, I realize that 3 people does not make a big fleet, nor does it give the normal "fleet" vibe of "FC said this, we do it". There is more room for discussion. This is both a good thing and a bad thing.

Not a good night for PvP. Maybe tomorrow will hold better things.

Till next time,

Fly Dangerous- And push your limits...You never know what you can and can't do until you try.

Friday, June 11, 2010

On Interceptors and Badly Fit Cov-Ops...

Yesterday saw me logging back into eve for the first time in about a week. It was a good feeling.

Started off the day with some ratting in my Wolf. Yes, I rat in a AF. It keeps me amused.

After a couple hours of doing the tedious grind that is ratting, I went and bought myself a new interceptor, another stiletto. IMO, it is one of the better ceptors, but I could be biased lol. I enjoy the 3/4/3 slot layout on it, and I find it fulfills the role of a interceptor quite well.

I have encountered 2 schools of thought on interceptors. The first is my personal favorite when it comes to piloting these little ships. It consists of orbiting the target at about 20-25km, keeping the target from warping away by having a warp disruptor trained on him. I typically fit up a buffer tank, a Small EMP Smartbomb, and a couple guns to take care of the drones that always end up chasing me. I rig the ship so that I can perma-run my MWD, and I usually have a tracking disruptor or a sensor dampner or a sebo running as well.

The second school of thought basically entails getting up in the targets grill (500m-1000m) and webbing and warp jamming him to hell. This is a great way of flying a ceptor, and it is certainly one of the most impressive. I've seen a incredible tank on a claw, that stood up for a very long time versus a HAC our fleet was engaging. My main complaint with this method of flying is that the ceptor pilot usually ends up dying. For me if I am flying a interceptor, if I get in web or scram range, I have screwed up. Don't get me wrong, there are a couple interceptors who are very adept at this style of flying, I just can't willingly throw away a tech 2 ship, unless the target is really, really juicy.

Mind you, these two flying styles are not concerned with dog-fighting (ceptor vs ceptor) flying. That is a whole other topic, one I will cover one day.

Anyway, after I got the stiletto fit up, there were a couple of neuts who poked their head into our end of Stain. Now, this is a bad idea for them. There are a large number of blues at our assistance at any given time, and we know our area quite well.

Jaxen and myself sat on a gate we knew a neut was coming through for the better part of 10 minutes. He was in a Thrasher, and I was in my stiletto. We knew the neuts were either flying a crucifier (a Tech 1 frigate) or a Cheetah (cov-ops).

Well, not long after the ten minute mark, the Cheetah pilot jumped into local. After what seemed like an eternity, he finally broke his gate-cloak, and tried to make a run for it. Luckily, I had a Sensor Booster running on my ceptor, and insta-locked him. Now that he was pointed, he did the smart thing and tried to burn back to the gate. Unfortunately for him, Jaxen and his Thrasher made _very_ short work of his cov-ops ship.


To everyone- Don't ever ever ever fit up a cov ops ship like this. Or, if you do, please fly by my constellation so I can promptly blow it up. There should be 2 nano's in the lows. Possibly even a warp core stab. The mids are...ok. Highs are fine. The lows are the reason this pilot died. Had he had on 2 nanofiber internal structure tech 2, and a WCS, then he would have lived. The MWD/Cloak trick is vital for up-and-coming cov-ops and stealth bomber pilots to learn.

After that kill, I grabbed my cane and headed off to work on a 6/10 plex. Gotta bring home the bacon. Tommorrow I plan on heading back up to the Curse region and flying with some old corp mates from OUCH...Should be a blast, as usual.

Fly smart...And FFS please fit your ships properly.


Monday, June 7, 2010

Coming Down to Earth

So, after a 5 day vacation at a music festival up in the mountains, I'll be logging back in tonight. (Yes, for anyone who cares, the festival was awesome- Near 60 Bands playing everything from Bluegrass to Electronica. Lot's of alcohol and illicit substances contributed to an excellent week.)

In game politics between ADC and OUCH seems to be a bit skewed, so I guess it will be up to me to mediate. I was only able to _barely_ monitor the dealings via evegate on my phone...reception was crappy, and left me desperately wanting to log on and settle all of this. The main complaint I have with leaving the Art of War Alliance is the number of friends I have in there.

I realize that we are nearly 55 jumps away from the AWA home base in the Derelik Region, but Jump Clones have served me quite well. At the drop of a hat I will be able to participate in the Corp that I have come to know and love.

Even if ADC leaves the alliance, I intend on continuing to fly with the many great pilots and friends with OUCH- Even participating in a war, that may or may not be happening soon. More on that later.

On another note, I'm about 30 days out from a vagabond, a ship that I have wanted to get in since I saw it. Here's the setup I'm thinking-

2x TE Tech II
2x Gyro Tech II
1x Nanofiber Tech II
1x Named MSE
1x MSE Tech 2
1x 10mn MWD Tech 2
1x Warp Disruptor Tech 2
5x 220mm Tech 2 Autocannons
1x Smal Energy Neut (For ceptors and fast frigates)
5x Warrior 2's

Basically kite the target at 20-25km, let the drones do the work of working on smaller ships, and lay down the pain from a comfortable distance. We will see how this works out.

Fly Dangerous.